I had the privilege of having access to human bone whilst working on these items and I am very pleased with how they turned out. The toes have been straightened as to adhere to a strict anatomical position (it's not very often you would find the more distal phalanx bones this straight in a cadaveric specimen). Initial segmented via Slicer 3D, Re-topology and alignment in 3D Max, Zbursh for detail sculpting and texturing.